Pretty good game, but when a level is designed so that I need to go from side to side collecting coins when I could purely be doing the puzzles, it gets a bit tiring. Making the character cover as much area in the level as possible isn't as fun as having the player only collect coins which are in the general area of the puzzle. Still, good short game
there were many ways this could have been better. the controls are solid and the programming is fine, but those mice do not look like mice, and the game never tells you that they are mice. try not to put instructions in the description of a game because not everybody reads that. also the score is not aligned with the word 'score' and a background would have been great. just some things to consider
A solid game
this game has the perfect tight controls and cunning varied puzzles that this genre usually misses out on, great work
I don't understand what is so good about it
The game is short, has a repetitive soundtrack, very average graphics, and it only outlines the basic stages of life. It would be cool if you could choose have choices in the progression. Also, the block-pushing stage was boring and did not make me want to replay. It just takes more than piano music and flixel graphics to make me feel strongly toward a game which is very basic. Sorry if this sounds offensive, but it's just my opinion
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